RPG Godot Port
A downloadable game
GameDev.tv has an awesome course series on developing an action RPG, split into four parts.
Currently I like Godot more than I like Unity. So I have started to transfer the RPG project to Godot.
I have reached a state where the in-game features from the first course (Core Combat) are pretty much there, as you can see in the preview video. This is solely gameplay content.
Big thanks to:
- The inspirational people from GameDev.tv, in particular Rick and Sam for the RPG course, and Bram and Kaan for the Godot courses.
- flemo-interactive.com for the Synty-to-Godot tutorials.
- The people behind the Godot engine and its documentation.
- JetBrains for the awesome Rider IDE.
There is no downloadable version yet - I still have a few issues to resolve before that. E.g.:
- The combination of navigation and character movement is still a bit wonky at times.
- I need to check out a terrain system for Godot. Consequently, not too much polish is applied yet.
- A replacement for Cinemachine is missing; I have a WIP on a basic one that might suffice when done.
- Using different animations for now - animation retargeting to be applied to the original ones.
- As in the original Untiy Core Combat prototype, a few features are only placeholders for bigger systems in later courses, and thus designed for now as they are.
And then it's time to tackle the remainig three courses:
Followed by extensions and content expansion...
Third-party assets in the preview video:
- Music: Copyright 2022, GameDev.tv
- Godot Engine Logo: Copyright (c) 2017 Andrea Calabró
- Animations from Mixamo
- A few models from purchased Synty Polygon packs
- Other third-party assets provided by GameDev.tv
#GodotInstead #GodotEngine #gamedev #indiedev #indiegame #unity #Csharp
Status | In development |
Author | daberny St. Rider |
Genre | Role Playing |
Tags | 3D, Action RPG, Archery, Fantasy, Godot, Low-poly, Magic, Swords |
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